AutoRig V3 · Animals and creatures

AI animal rigging for any four-legged, winged or many-legged model

Drop a 3D model or a picture of an animal. V3 finds its category, builds the skeleton and skin from the geometry in seconds, retargets the animation clips at once and checks the quality in the background of the viewer.

Gallop clip of a white horse on the V3 check sheet: T-pose and five frames, each shown from the front, the side, the top and in 3D
A real V3 check sheet: the gallop clip retargeted onto a white horse.

Six animal categories, six rigs

Every category has its own skeleton template, fit rules, skin rules, clip library and quality checks. V3 detects the category of your model, and you can still edit the skeleton in the viewer.

A wolf rigged by AutoRig V3 in a viewer scene

Quadruped

Dogs, cats, bears, cows, pigs, rabbits, mice, elephants, giraffes, turtles

The template for animals that stand on four legs: head, neck, spine, tail and four legs, fitted to the mesh and skinned for walking.

A brown horse rigged by AutoRig V3 in a viewer scene

Equine

Horses, deer, zebras

A richer template with scapula, elbow, mid-neck and leg profile joints. Gaits keep the hooves planted: walk, trot, gallop.

A green bird of prey with spread wings in a viewer scene

Bird

Birds of prey, parrots, chickens

Wings are rigged as wings, never as arms: the wing has its own joints, and the body, neck and legs follow the bird template.

Serpent

Snakes, eels, worms, long-bodied dragons

A long body without legs. The skeleton runs along the body as one chain, so the whole body can bend.

An ice monster rigged by AutoRig V3 in a viewer scene

Monster

Fantasy beasts, creatures with odd proportions

Creatures that fit no plain animal get their own template, fit rules and skin rules instead of being forced into a dog or a horse.

A spider with eight legs in a viewer scene

Multilimb

Spiders, crabs, insects, many-legged robots

Bodies with more than four limbs. Every leg gets its own chain, so each one can move on its own.

From upload to animated animal

One upload zone takes any input. The four steps below run without you clicking through them.

  1. Drop anything

    A 3D model (GLB, FBX, OBJ, ZIP with textures) or a picture of the animal. A picture becomes a 3D model first, then it is rigged. A model's own textures are kept; a model without textures gets PBR textures automatically.

  2. Category and skeleton

    V3 detects the category and fits that category's skeleton template to the geometry.

  3. Rig and clips in seconds

    The fast rig builds the skeleton and skin from the geometry in seconds, and the category's animation clips are retargeted at once. The target is a rigged, animated model within one minute from pickup.

  4. Checks in the background

    Joint placement, skin tears, limb collisions and numeric deformation QA run in the background of the viewer while you already watch the animal move.

Horses, deer and zebras: the equine template

A horse is not a dog with a longer neck. The equine template adds the joints that make a gait read right, and the clips are made with planted hooves.

Scapula

The shoulder blade moves with the front leg, so the shoulder deforms like a shoulder.

Elbow

A separate elbow joint in the front leg.

Mid-neck

The neck bends in the middle as well as at its base.

Leg profile

Joints along the bends of the leg as seen from the side.

Planted-hoof gaits

A hoof that touches the ground stays on it while the body moves over it. Gaits: walk, trot, gallop.

Gallop clip of a second horse on the V3 check sheet: T-pose and five frames, four views each
Animated gallop preview of the white horse rig Animated gallop preview of the second horse rig
Check sheet of a horse rig: the T-pose, then the gallop clip at 0, 20, 40, 60 and 80 %, and animated previews of two horse rigs.

Birds: wings are wings

A bird's wing is not an arm. V3 rigs it with wing joints of its own, so the wing opens and folds as a wing, while the body, neck and legs follow the bird template.

Rig check sheet of a green bird of prey: T-pose and clip frames from the front, the side and the top Skin weights of the bird: each wing and body part in its own colour, with the skeleton drawn over it Animated preview of the bird rig
A green bird of prey: the rig check sheet, the skin weights with the skeleton on top, and the animated preview.

Clips from generated reference videos

Nobody animates one model by hand. Each category keeps its own library of clips, and every new model of that category gets them by automatic retarget.

Reference videos

For every category the engine generates reference videos of gaits and actions: walk, trot, canter, gallop, idle, rear, look around, attack and more. Each video is quality-checked before it is kept.

Motion extracted once

The motion is extracted from the video once, so the clip can be reused for every model of the category.

Retarget and numeric QA

Each clip is retargeted onto the new rig automatically and measured by numeric QA. Procedural clips are only the fallback when a category has no clip yet.

You can add your own clips in the viewer.

The skeleton is offered, never blocking

The viewer shows the skeleton and offers it for confirmation. You do not have to answer: the animation is made without waiting for you.

  • Press B for blueprint mode and move the bones, with symmetry.
  • The model is re-rigged 15 seconds after your last edit, or at once with the button.
  • Camera presets jump to the face, elbows, knees, feet and heels.

Your animal in the Unity viewer

One task is one viewer. It opens on a black scene at once and plays the stages (voxels, erosion, bones, rig) while the mesh loads. Then it loads the environment scene.

River glade, a viewer environment scene Jungle ruins, a viewer environment scene
Environment scenes with baked lighting, reflection and light probes and colliders: river glade, jungle ruins, cathedral, Sponza.
  • A session agent chat in every task: one shared agent for everyone who opens it, in the task creator's language.
  • Right mouse button pans, middle mouse button orbits, and every control shows its hotkey.
  • Download GLB, FBX, USDZ, a ZIP, a Unity package or a Blender file.

Quality comes before speed

A stage that makes the rig right stays in the conveyor, even when it costs seconds.

Numeric QA on every clip

Every retargeted clip is measured, not eyeballed.

Background checks

Joint placement, skin tears, limb collisions and deformation are checked while the viewer is already open.

Every bad model becomes a test

A model that once rigged badly joins the regression suite, so the same defect cannot come back.

Releases pass the autotests

The engine goes live only after the regression autotests pass.

Animals rigged by V3

Real public tasks from the gallery. Open one to watch it move in the viewer.

Animal rigging FAQ

Short answers for creators who rig animals and creatures.

Which animals can AutoRig V3 rig?

Quadrupeds (dogs, cats, bears, cows, pigs, rabbits, mice, elephants, giraffes, turtles), equines (horses, deer, zebras), birds, serpents, monsters and multilimb creatures such as spiders. Humanoids, hands, primates and cars have their own categories.

Do I have to prepare a pose?

No special preparation is needed. V3 works from the geometry. If the file already carries a skeleton or an animation, V3 uses the file's own bind pose instead of fitting a posed mesh.

Can I start from a picture?

Yes. A picture of an animal becomes a 3D model first, then it is rigged like any other model.

Do I have to confirm the skeleton?

No. The viewer offers the skeleton for confirmation, but the animation is made without waiting for it. You can open blueprint mode (B) at any time, move the bones and re-rig.

Which animations do I get?

The clips of the model's category, retargeted automatically: for example walk, trot and gallop for equines. They come from generated reference videos and are checked numerically. You can add custom clips in the viewer.

What can I download, and do I need Blender?

No Blender is needed: the service runs in the browser. Downloads: GLB, FBX, USDZ, a ZIP, a Unity package and a Blender file. A separate Blender plugin exists for a Blender-native workflow.

Rig your animal now

Drop a 3D model or a picture of an animal on the home page. The target is a rigged, animated model within one minute from pickup.