Full auto rig and animation
Generate a rigging result and move directly into animation preview and export decisions.
The AutoRig.online Blender plugin brings the V2 rigging workflow into your Blender scene: generate rigs, use presets, work with humanoid and non-humanoid models, and prepare animation-ready characters without switching tools.
The Gumroad screenshot is cached locally on AutoRig.online and shows the add-on inside Blender with animal models, generated control shapes, preset options and rig parameters.
The presentation emphasizes automatic rigging, broad model support, hard-surface cases, Blender/Unity/Unreal use, and presets for both humanoid and non-humanoid characters.
Generate a rigging result and move directly into animation preview and export decisions.
Use the same AutoRig direction for animals, stylized creatures, humanoids and non-humanoid shapes.
The V2 presentation includes mechanical and hard-surface models, not only organic characters.
Prepare rigs in Blender and use the result in common game and animation pipelines.
Ten cached frames from the one-minute Shorts presentation, with the on-video labels transcribed into captions for scanning and SEO.
Erosion volumetric bone detector
Full auto rig and animation
Works on any 3D model type
Hard surface
Blender / Unity / Unreal
Available online
13 unique presets
Humanoid characters
And not humanoid
AutoRig.online workflow
The plugin is for artists who want the AutoRig workflow inside Blender while keeping the online service available for browser uploads.
Work from Blender with the AutoRig panel visible next to your model and scene.
Use the V2 preset direction for humanoids, animals, creatures or other model types.
Run automatic rig generation and keep the result in your Blender project context.
Adjust branch, smoothing and rig parameters instead of accepting a black-box result.
Move into animation preview, Blender cleanup, Unity, Unreal or your own production pipeline.
Use AutoRig.online in the browser, or buy the Blender add-on when you want the rigging workflow inside Blender.