Free conversions left 3
Sign in with Google

Retarget Animations in Unity & Unreal: Simple Pipeline

Complete guide to animation retargeting for auto-rigged characters. Learn Unity Mecanim and Unreal Engine workflows for professional results.

Engine Unity & Unreal
Animations Animation transfer
Settings Pipeline guide
Start Auto Rigging

Retargeting is the process of applying an animation from one character to another. If your character is auto-rigged, you usually want to reuse existing animation packs (walk/run/idle/combat) without reanimating everything from scratch.

Why retargeting sometimes looks bad

Most retargeting problems come from:

  • different base poses (T-pose vs A-pose)
  • different proportions (very long arms/short legs)
  • twisted joint orientations
  • bad skin weights around shoulders/hips

Unity retargeting (Humanoid)

Unity's Humanoid system can retarget animations between characters if the avatar mapping is correct.

  1. Import your rigged character FBX.
  2. Set Rig → Animation Type → Humanoid.
  3. Configure avatar mapping and fix missing bones if needed.
  4. Import animation clips and set them to Humanoid.
  5. Apply clips to your character Animator Controller.

Unreal retargeting

In Unreal, retargeting uses skeleton/IK rigs depending on engine version and workflow. The core idea is similar: define a mapping and reuse animations across compatible rigs.

Best practice for predictable retargeting

  • Use a consistent T-pose for all characters
  • Keep scale and proportions within reasonable bounds
  • Avoid extreme shoulder/hip offsets in the base mesh
  • If needed, polish weights on shoulders and hips

If you're building a character pipeline, the fastest path is: auto-rig in T-pose, export engine-friendly FBX, then retarget animations inside the engine.

Auto-rig your character and start retargeting

Ready to Master Animation Retargeting?

Get auto-rigged characters ready for professional animation retargeting workflows.

Start Auto Rigging