Create unlimited models for $10/month this month: 50% off the regular $20. Every model runs on the V3 conveyor: fast rig, animation clips, textures and exports. Or pay per model: 5 task unlocks for $9, each one opening every download of one task forever.
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Web workflow
Unlimited Monthly
One recurring plan covers unlimited model creation for a full month. Every task runs on the V3 conveyor.
Upload a 3D model (GLB, FBX, OBJ, ZIP), a picture or a picture of a car.
Make your models private or restore them to the public gallery.
Subscribe securely through Gumroad and cancel anytime.
Your monthly membership activates automatically within 1–2 minutes after payment.
Pay with crypto on this page. After you send funds, submit your transaction ID. Credits are added manually after we verify the payment (usually within a day).
One plan for the complete web app: unlimited model creation for one month on the V3 conveyor, private models, and gallery visibility controls. The subscription renews automatically every month until cancelled.
50% OFF THIS MONTH
Unlimited Monthly
$20$10 / month
Unlimited model creation for one month
Fast rig, animation clips and textures for every model
Private models
Remove or restore your models in the public gallery
One-time payment, no subscription. The unlock is spent from the task page when you download.
30 credits
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3 task unlocks
20% off card price
POPULAR
100 credits
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10 task unlocks
20% off card price
500 credits
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50 task unlocks
20% off card price
1000 credits
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100 task unlocks
20% off card price
What every model gets
Every task runs on the same V3 conveyor: from a 3D model, a picture or a picture of a car, in nine rig categories (biped, quadruped, equine, bird, serpent, monster, multilimb, hands, vehicle).
Fast rig
The skeleton and the skin are built from the geometry in seconds. The target is a rigged, animated model within one minute from pickup.
Animation clips
Clips from the category library are retargeted at once, and every clip passes a numeric deformation check.
Textures
A model's own textures are kept. A model without textures gets PBR textures automatically.
Background checks
Joint placement, skin tears, limb collisions and deformation are checked in the background of the viewer.
Viewer and agent
One viewer per task: blueprint mode, environment scenes and a session agent chat.