Turn a static OBJ into a rigged, animated model. Upload it with its MTL and textures in a ZIP: AutoRig keeps them and rigs the mesh in seconds.
OBJ (Wavefront OBJ) is a popular format for modelling and sculpting. It carries geometry only, so an OBJ arrives without a skeleton, skin or animation, and its materials live in a separate .mtl file with image files. AutoRig takes it into the V3 conveyor: the skeleton and skin are built in seconds, the clips are retargeted at once and the result opens in the viewer.
Vertex data, UV mapping and material assignments are kept.
Upload the OBJ with its .mtl and images in a ZIP. An OBJ without its .mtl or images is detected at intake, and you are asked for the files.
A model without textures gets PBR textures automatically (albedo, roughness, metallic, normal, emissive). The original stays.
A category skeleton template is picked from the shape. A T-pose is not required.
Drop the OBJ, or a ZIP with the OBJ, the .mtl and the textures.
Missing .mtl or image files are detected and you are asked for them.
The skeleton and skin are built in seconds; the clips are retargeted at once.
Check the bones and the skin, edit in Blueprint mode if you want, talk to the AI agent.
Download GLB, FBX, USDZ, a ZIP, a Unity package or a Blender file.

Transform your static OBJ model into a rigged, animated character. Free to try!
Start OBJ Auto Rigging