Upload a GLB model. AutoRig builds the skeleton and skin in seconds, retargets animation clips at once and opens the result in the V3 viewer.
GLB (glTF Binary) is a compact format for web and game assets. A GLB enters the same V3 conveyor as every other input: AutoRig reads the geometry and the textures, picks the rig category, builds the skeleton and skin and retargets the animation clips. Your own textures are kept, and a GLB without textures gets PBR textures automatically.
The fast rig builds the skeleton and skin from the geometry. The target is a rigged, animated model within one minute from pickup.
Characters, animals, birds, hands and cars: each category has its own skeleton template and clip library. A T-pose is not required.
Clips are retargeted automatically, with a numeric check on each one. The skeleton confirmation is offered in the viewer, never required.
A GLB keeps its materials, textures and UVs through rigging. Without textures it gets PBR maps automatically.
Drop a GLB, or a ZIP with textures, on the home page, or paste a link.
The skeleton and skin are built from the geometry in seconds.
The V3 viewer opens with the clips, the bones, the skin weights and the AI agent chat.
Download GLB, FBX, USDZ, a ZIP, a Unity package or a Blender file.

Upload your GLB model and get it rigged and animated. Free to try!
Start GLB Auto Rigging