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GLB vs FBX for Characters: Which Format Should You Use?

Complete comparison of GLB vs FBX formats for 3D characters. Learn which is better for rigging, Unity, Unreal Engine, and different workflows.

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Format comparison
Engine Engine compatibility
Settings Workflow guide
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GLB and FBX are both common character formats, but they're optimized for different parts of the pipeline. If your goal is to rig, animate, and move characters between tools, it helps to understand where each format shines.

GLB (glTF binary): best for sharing and web workflows

  • Compact and portable
  • Great for web previews and sharing
  • Often includes textures in a single package

FBX: best for DCC tools and game engine pipelines

  • Widely used for skeletal animation workflows
  • Works reliably with Unity/Unreal importers
  • Common interchange format for rigged assets

Which one is better for auto-rigging?

Auto-rigging depends more on your pose and topology than on file format. However, many production pipelines prefer the final output as FBX because that's what engines and animation tools expect.

Recommended practical pipeline

  1. Start with GLB (easy to share) or FBX (engine-friendly), whichever you have.
  2. Auto-rig in T-pose.
  3. Download engine-friendly exports (Unity/Unreal FBX) for production.
  4. Keep GLB as a distribution format if needed.

Common issues when converting

Materials don't match

Materials can differ across formats. GLB often keeps textures packaged, while FBX can require external texture paths or engine-side material setup.

Axis/rotation differences

Coordinate systems vary. A consistent export toolchain reduces surprises.

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