What this rig type is for
shell-based non-humanoid bodies with short legs, neck motion, tail, and rigid shell areas
turtles, tortoises, armored creatures, stylized reptiles, and shell-backed game characters
Online workflow
Upload a GLB, FBX, or OBJ file, wait for the AI-assisted rigging task, open the task preview, and export the rigged result for Blender, Unity, Unreal Engine, or web viewers. The workflow is designed for turtles, tortoises, armored creatures, stylized reptiles, and shell-backed game characters.
Model preparation tips
Keep the shell as a clear rigid volume and separate the neck and legs enough for visible motion.